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Aliens Destroyed 

Lander 150 Scores appear at the lop ol the screen. 

The score lor Player 1, or a single player, is 
on the left, the score lor Player 2 is on the 
■aTJ right. How many lives and Smart Bombs 

fl Mutant iSO Defender has left is displayed above the 

ec ores. 

* Al the end ol each ol the Hist five waves, 

Swarmer 200 you score 100 bonus points lor each 

surviving humanoid, multiplied by the 
p....,., OfV\ number ol the wave At the end of each 

wave thereafter, you score 500 bonus 
points for each surviving humanoid. Tho 
Bomber 250 wave number and tho number ol bonus 

points appear in the center of the screen. 
Any humanoid you're carrying returns to 

Pod 1000 *****»*- 


Humanoid Rescue Mission 

150 points for each Lander plus; 

Humanoid falls and lives 250 pts. 

Caught but not brought back 500 pts. 

Caught and brought back . .... - 1000 pts. 

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1. Make sure alpha-lock key is in the UP position. 

2. Insert the Defender cartridge. 

3. Power on the TI Home Computer. 

4 Game Selection screen will appear. 


Plug the joystick into the joystick port. Using this one device, you 

can thrust, reverse, and change Defender's altitude — giving you 

unmatched Ireedom ol the skies as you battle the invaders. Press 

the fire button to fire missiles. 


The options for game selection are as follows: 

One player, easy 

One player, hard 

Two players, easy 

Two players, hard 

Press + (plus) key to display options one at a time to make your 


Press fire button on joystick #1 to start game. 

GAME PLAY KEYS, active during game play. 


The + (plus) will end game and return to option screen. 


The 'P* key is used to temporarily pause game play. Pressing 'F 

again resumes game play 


The space bar is used to activate a smart bomb which destroys all 

aliens on the screen. 


Any other key causes the Defender ship to hyperspace to a 

random location somewhere in the playfield. 


Upon complete destruction of player's Defender ships, the game 

end screen is displayed for five seconds. After which the game is 

displayed. During the game end screen the fire button can be 

pressed to cause the game option screen to appear immediately. 


1. Fly low. Good DEFENDER players sel- 
dom ily more than two inches above the 
planet, in order to protect their 

2. Mutants are not as hard to destroy as it 
might appear. Thrust, then reverse 
direction and adjust your height simul- 
taneously, and fire, 

3. Listen to the game sounds. Most of the 
time you'll hear a hu ma no id cry for 
help before you see it. Use the Scanner 
to find it. Try playing DEFENDER using 
the Scanner alone a few times lo get a 
good idea of how it works, 

A. You can carry a humanoid around with 
you so that the aliens can never destroy 
all ten of them without destroying you. 
Bui if you touch the planet, the huma- 
noid will immediately jump free. 

5 Use Smart Bombs only in extreme 
emergencies, or if there are enough 
aliens on the screen to push you past a 
10.000 point mark. 

6 Wimn you're thrusting, move up and 
down and fire continuously to sweep 
your area clean. 

7. Aliens become confused il you quickly 
reverse twice, giving you time to blast 


Your view-screen shows your immediate 
area, but the Scanner at the top of the 
screen shows a much wider view. The area 
covered by your view-screen is bracketed 
in the center of the Scanner, so you can see 
what's happening to your right and left — a 
crucial factor with ao many aliens around. 
By using your Scanner you can tell which 
kinds of aliens are where, and —more 
important — which of your humanolds are 
in danger. Humanolds and the dilferent 
types ol alien ships are distinguished by 
different colored blips. 


Each of the alien ships has a dilferent 

LANDERS, the first to appear, kidnap 
humanolds and tire white charges. 

BOMBERS lay mines to trap you — you 
can't shoot mines, so you mUBt avoid them. 

BAITERS appear if you take too long to 
linieh oil a wave — they move faster than 
Defender and fire white charges as they 
home in on him. 

MUTANTS - transformed humanolds 
— are very dangerous. Once a humanoid 
la lost to you, spare no effort in trying to 
destroy il. They'll fly directly above or 
below you (where you can't hit them) and 
then charge. 

The POD is the most dangerous, because 
when it's destroyed it releases Swarmers. 

SWARMERS track you closely, so zap 
them as quickly as you can. 
All aliens except Landers con exit at the 
bottom of the screen and emerge from the 
top, or vice versa 


You begin the game with ten humanolds. 
When a humanoid is kidnapped, it cries 
out for help. The Scanner is the fastest way 
!o spot its position. 

There are two ways of rescuing a human- 
oid: either destroy Ihe Lander and let the 
humanoid fall back to Ihe planet or 
destroy the Lander, catch the falling 
humanoid, and carry it back to the planet. 
Letting the humanoid fall only works if it's 
low enough lo fall safely, II the humanoid 
falls safely, you score 250 points, plus 150 
points for destroying the Lander. II the 
humanoid dies, you score only Ihe 150 
points for the Lander. 

Catching a humanoid in midair is more 
difficult and earns you more points. To 
catch a humanoid, shoot the Lander and 
maneuver Defender to touch the human- 
oid, then carry it to the planet. This earns 
you 1000 points, plus 150 for the Lander. If 
you catch the humanoid but don't return it 
safely, you still earn 500 points, plus 150 
for the Lander. 

II the Lander succeeds in carrying a 
humanoid to the top of the screen, the 
humanoid becomes a Mutant and returns 
to attack Defender. When all ol the human- 
oids become mutants, or are destroyed, the 
planet explodes and vanishes You con- 
tinue to play and score points. With every 
fifth wave, a destroyed planet reappears 
and all ten humanolds are replaced,